Monday, September 2, 2013

Gaming Regulars & The Potential Of Them In Adventure Race Training

Gaming Regulars & The Potential Of Them In Adventure Race Training

By Rob Sutter


Gaming is one of those fields which has a number of conventions tied to it, to put it mildly. I don't think that many would be able to disagree with this sentiment, especially when it seems like they continually pop up, time and time again. There are also those clichs which make me grind my teeth in frustration because it seems like they are repeated for no reason at all. I would want to cast these to the side if adventure race training was to be part of an upcoming game.

One such convention that has found itself repeated time and time again is quick time events. Basically, these require you to press a certain button at the right time, or else you either lose health or even a life. While I can understand them being used once in a while, it seems like various games constantly shove them in your face with no rhyme or reason. I felt like "Resident Evil 4" was a good example of this done right. However, not every game can hold such a candle.

While aesthetics are more about preference than anything else, I can't help but notice that color does not seem to be at a high level these days. In fact, it seems like muddy appearances have become the norm these days, which is a problem to say the least. I want to be able to explore a girl that captures my imagination but this cannot be done if hues are not up to par with what I have come to expect. Sometimes it is okay for games to have more striking visuals.

I don't think I could imagine if these features would find themselves in a situation involving adventure race training. If they were, though, I don't know if skill would lie so much in assessing what is in front of you as opposed to pushing buttons constantly. Why should you give up a sense of motion in favor of something that just about everyone can do easily? I think that these kinds of competitions should call for greater levels of skill, which can also be said about events along the lines of Spartan Race.

I believe that adventure race training should be mentioned because of how intense it can truly be. It's the kind of event which seems to possess this aspect more than just about any other which can be thought of. In terms of gaming, though, could you imagine if gaming clichs along these lines were set in place? I would like to think that skill, not the ability to mash buttons, should be the factor when it comes to deciding the winners of such a race.




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